Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Dr Who on 3/08/2004 06:33:00 PM


BUMPER STICKER "I brake for drow. Run over Wookies!"


Published by John on 3/08/2004 02:10:00 PM


Bah drow...... Wookies rule!

Published by Anonymous on 3/07/2004 04:53:00 PM


Dartguns! *beams* I had an old first ed character who used those... *nostalgic*

Yeah, Dustin, what exactly would a noble get in trouble for? *plots* If this status confusion/penalty becomes a major issue, it might be better if the whole party was "normal"/house drow. It would encourage party communication if nothing else.

Published by Anonymous on 3/07/2004 04:31:00 PM


Dave- I don't know how the D&D weapon guys expected those to be used, but the historic mouth-darts were essentially self-contained mini blowguns. Like an inch-long hollow of bamboo about the size of a pen or a drinking straw with the dart stored inside it. That way you didn't repeatedly stab yourself talking with a needle in your mouth. You'd hide it under the tounge or between your gums and your cheek, roll it into place when you needed it, and puffed.

Any poison on the list labeled "Injury" will work fine.

Published by dave on 3/07/2004 03:06:00 PM


Hi dusty can I request from the house 18 fukimi-bari mouth darts.
a questgon for the group I need a poison for them that will not kill me!

Published by Anonymous on 3/07/2004 12:12:00 PM


Dustin - It's nice how those of us who don't read Salvatore keep learning about the drow bit-by-bit every time something conflicts with your game world...

The scarring on Izz'drin's face was earned in an earlier combat.

"You would not be punished or rewarded for killing a lesser-standing drow. It would be seen as you eliminating a lame beast of burden that just needed to be put out of its misery."

So killing a higher-standing drow is celebrated, and killing a lesser drow is completely ignored.

So what's with all the secrecy and poisons and assasination bullshit? Why not just walk up and stab the fucker? It would be so much easier.

So what actually would evoke some kind of responce? Would anything happen if I started referencing the matrons as "MILFs 1-#13...?"

I want to kill 100 drow babies, harvest their brains, and goneaking off into some of the deeper tunnels. Then I make a trail of them of brains back to the ain antichamber. Would a group of Illithid gobble them up like E.T. did with the Recees Peeices? Would that work...?




Published by Anonymous on 3/07/2004 02:42:00 AM


hey dusty let me know when you are free to do something im pretty sure i wanna play but i would need help from someone to make an effective fighter

Published by Anonymous on 3/06/2004 08:53:00 PM


The thing is Jeremy, your are a high born noble, you would not be punished or rewarded for killing a lesser-standing drow. It would be seen as you eliminating a lame beast of burden that just needed to be put out of its misery. Also, you are going to have to be pretty creative on your backstory as to why your character is still alive with the grotesque facial scaring. If you were born that way, you would have been sactifised immediately.

All- start thinking of a back story for your characters, it will earn you XP for emailing it to me at dmellott2001 at yahoo dot com, the more creative your back story, the more XP earned, and the weaker the back story the less XP earned.

ps. in my email address, remove the spaces, change the at to @, and replace the dot with a period.

Published by Anonymous on 3/06/2004 07:33:00 PM


Jeremy--Narcissist, with that mask? And there are pseudofeats from the BoVD (p10) that'd help you out with the sado-masochism, but they're overpowered for 1st level. :ic: And I'd help you with that. But, they have to make at least two serious mistakes first. And trust me, I'm keeping track of those... :end ic: It's my relative lack of HP that is the major issue for me. Which is why low HP chars would be the first to go...

Dustin--4 surviving groups is perfectly fine.

Published by Anonymous on 3/06/2004 06:54:00 PM


My character is a narcisistic, Chaotic-Evil sado-masochist. I'd kill a lesser-standing drow infront of a full-crowd of people just so I can get punished for it...

Published by Anonymous on 3/06/2004 12:57:00 PM


It is 4 groups, out of 100 groups. The groups were between 5 and 10 people in each group. And this is going to be the 5 day of the trials. Anyone who died in the first 3 days were deemed as unwortht of being a drow.

I was listining to whats his face too much, the way the game went last week was perfect, i dont want to change a thing.

Published by dave on 3/06/2004 12:36:00 PM


i for one like that u changed your mind dusty it's good thing i didn't want to die 12 times one one night

Published by Anonymous on 3/06/2004 03:50:00 AM


Yes, but part of what we need to do to survive is rely on eachother to some extent. So far, every character has done at least one worthwhile thing to counteract any dire mistakes. If that changes, or if she finds anyone who doesn't worship Lolth... Bad things will happen to them. It's also that the rest of the group are meat shields until she gets more HP, same for everyone else. As for the surviving group numbers, I would say 4 is a bit too low. Maybe 10 or 20? I don't think they would want to kill off all their graduating classes. But, hey, that's up to you.

Published by Anonymous on 3/06/2004 02:43:00 AM


One mor thing, im not trying to tell you how to play your characters, that is not my place, do what your character would need to do to survive, and that is all.

Published by Anonymous on 3/06/2004 02:38:00 AM


Mabey i didn't make my self clear at the begining of the test, and i didn't want to say it again, but if i have to, i will. Due to the inate magic of the arena you are combating in, everything is an illusion, including death while it the arena. If somone would have fallen during any of the first 3 days of the test, they would not have been allowed to survive in drow society, you have all proven yourselves worthy of lolth, there is no longer the chance of being sacrifised during for faltering in the test. This is not known as character knolege unless you are informed ingame. I am not asking for total pking, i am asking for a bit more opurtunisum during the last 2 days of the trials.

And the xp penelility shit is gone.

Your characters would of heard rumors saying that there were only 4 of the origional 100 groups advancing on to the last stretch of the trial.

Published by Anonymous on 3/05/2004 10:43:00 PM


Leon--Truetrue, but it's the first time I've seen railroading used to make a party kill eachother instead of get them to a particular place.

Dustin--You're going to have to learn to ignore what whatsisface says about PKing. He's promoting more anarchy than even chaotic evil societies have. If (and this is a big if) you really want to do this, it should be only one test, and everyone should be alive afterwards, with full supplies. The last person left should get some sort of experience bonus or prize or greater status. It should not be a permanant rule, because our characters would not do that all the time.

Published by Anonymous on 3/05/2004 09:12:00 PM


Dustin, the real problem is your dictating to us what our character would do and when. And if you think that's not what you are doing, think again.

Published by Anonymous on 3/05/2004 09:09:00 PM


3 sessions? Boy are you an optomist.

The real problem is defining opportunity. Don't forget one of the cardinal rules of Drow society. No witnesses. As long as no one actually
sees you do it, you're ok, otherwise you are toast.

Published by Anonymous on 3/05/2004 06:58:00 PM


Jeremy--Oh, I have plans *evil grin* I agree with you that this game will not last with that PK rule.

Dustin--This ruling is stupid, and I'm being far too polite with my wording. I'm making two "real" backup characters, and after that they're going to be fighter clones for the remainder of the session. Then I won't be back for another session. I can play hack and slash video/computer games without driving two hours, after all.

All--Even with an evil party, there has to be a slight balance between taking opportunities to kill eachother and keeping enough party members alive to kill the enemies. Dustin just obliterated that balance. The only reason it "works" in Paranoia is that most of the hazards are non-combat. Even then, Paranoia games are one-offs. Since D&D is combat-based, intelligent evil characters in D&D have to work together because they know the entire rest of the world will kill them if they don't. If this order has to be imposed by outside authorities because the characters would normally kill each other, so be it. I know the Drow are vicious wanton killers, but they can't kill eachother all the time because there wouldn't be any Drow left. Therefore, they band together against common enemies, and only kill eachother sometimes.

Published by John on 3/05/2004 03:38:00 PM


Dustin--Checked and reply returned. Snoogins...

Anyone want to see that flying lizard movie Club Dread?

Published by Anonymous on 3/05/2004 03:14:00 PM


John, read your email. And yes i am encouraging the party members to act according to what their characters would do if the situation arises.

Published by John on 3/05/2004 02:41:00 PM


Dustin--You know I wasn't really paying attention. Are you encouraging your party members to kill each other?

Published by John on 3/05/2004 02:41:00 PM


Jeremy--Hmmmm...... maybe I should come back for a week or 2?

Published by Anonymous on 3/05/2004 02:28:00 PM


"Oh, one more thing, I will be penalizing in XP during the rest of the test, if You do not take the given opportunities to advance in station by eliminating a party member when the opportunity's presents itself. "

Yay! It's judgement day!

Caroline, I told ya' we wouldn't need a healer. Considering you'll be dead within 15 minutes of starting next session, it was nice knowing you. Farva, at least you'll get that skin for your dagger. Or course, you'll be dead before you see it made...

I'd reccomend everyone to generate at least four "backup" characters. That should last you at least into the first hour. And if any other DMs have a game they'd like to run, now is the time to come forward. This will de-evolve into a pit-fight and any campaign will be dead within three sessions...

There can be only one!


Published by John on 3/05/2004 02:27:00 PM


Dustin--Actually it is funny. Rather than change characters I've been working with my guild to build Trog into a PVP killing machine. Don't ask me what I'm doing, I'm not going to give any details yet. Lets just say those assholes from Malas are going to be sorry when the overt "suicide squad" of Wookies hits their shitty little town (more than one of us in working on it).

Published by John on 3/05/2004 02:24:00 PM


Dustin--You think I'm going to use a lightning rifle? *snicker* you wish. I have other means to drop TKs now. If you have the right skills and tools you drop them without a problem armor or not. Plus last time you let me set up I smoked your ass before you got to me. Not saying it wouldn't be a good fight, just don't underestimate the wookie. Again the devs are busy nerfing your TK as we speak, so soon you will be no more scary in PVP than a twilek dancing girl in a metal bikini.

ps: 2 or 3 hits? Not some of the new cats that I'm having made. :)

Published by Anonymous on 3/05/2004 01:15:00 PM


No i didn't drop doc, but your cats die in 2-3 hits apice. and my armor is 81% sliced some of it to 88% resist, you wouldn't hurt me

Published by John on 3/05/2004 01:12:00 PM


Dustin--Dude did you really drop doc?

Published by John on 3/05/2004 01:11:00 PM


Dustin--Heh heh heh not anymore knuckle head. I have a combo of food/drinks that makes my mind so high you'll be long dead before you get close. Plus you want to stand there while my pets shred you, so be it I'll take a few head shots Mr. Soon to be Kitty chow.

Published by Anonymous on 3/05/2004 01:06:00 PM


Trogdore, i accepet your chalange, or I forgot to mention that we both need to pay for buffs, considering that i droeped doc and ground to rifelman in 4 days. Oops was that your head i just shot off?

Published by John on 3/05/2004 10:40:00 AM


Dustin--One other thing. The little abc and check about the box where you type is a spell check. You should think about using it, or else I may have to go about penilising u by elininating u. Just thought that it would make me a beutifully wonderful person to give you this adveance warning.

Damn I'm in a mood this morning :)

Published by John on 3/05/2004 10:34:00 AM


Darsh--If we can start at 64 meters I have my lightning rifle, my pets (including my tackle box), and am buffed as well as you. Sure I'll take that challange. Oh did I forget to mention my newly improved droid with his blaster. You chose TK and I chose CH, both can/are dangerous. Oh yeah and when they finally nerf TK you are so toast, so enjoy it now....... snoogins

Published by Anonymous on 3/05/2004 06:08:00 AM


First off, I would like to say that last night went beautifully.

Second off, I would like to officially remove infravision completely from the game.

Thirdly, I am going to be a little looser on some of the combat movement rules, in an attempt to slim line combat, and unless fighting in extremely tight cororiders, I will be removing the tumble check to move threw a friendly occupied square, u just do the tumble, without making the check.

And lastly, during the test, if u die, u stay dead, or that is what your character thinks.

Oh, one more thing, I will be penalizing in XP during the rest of the test, if You do not take the given opportunities to advance in station by eliminating a party member when the opportunity's presents itself.

And finaly, the XP earned during the last session, will be reduced to 300, you are all first level, your next level advancement will be the normal amount for second level.

Published by Anonymous on 3/04/2004 05:07:00 PM


ITs offical, i am a master teras kasi, anyone wanna duel?

Published by John on 3/04/2004 02:29:00 PM


Jeremy--Yes we must kill all the ewoks. They are the destroyer of worlds, almost as bad as the Ninja monkeys...

Published by Anonymous on 3/04/2004 01:50:00 PM


Shatzer- Hey... I'm a wookie-friendly bounty hunter. These are Ewok pelts tied to my belt...

Published by Anonymous on 3/04/2004 01:31:00 PM


Are we talking about House Drow and Field Drow again?

Jeremy: System looks better, going to try loading SWG. If it works, I'll bring yer board back, just give me a good time to do so.

Published by John on 3/04/2004 01:31:00 PM


Jeremy--You suck almost as much as Dustin...... almost you friggin beyatch.......

Published by Anonymous on 3/04/2004 01:08:00 PM


::Eyeshot:: ::Eyeshot:: ::Eyeshot::

Wookie fall down. :)

Published by John on 3/04/2004 12:58:00 PM


Dustin only goes to the kitchen on Corellia now :)

...it is the only one he can afford :-P

Published by Anonymous on 3/04/2004 12:48:00 PM


well Dustin a doubt it.... but i may come and watch..but if your gonna be at the kitchen later i may just stop there

Published by Anonymous on 3/04/2004 11:06:00 AM


Dustin--*duly prints out copy, as requested*
Awww... I haveta read it? In front of the entire class? Do I haveta stand up and move to the front of the room too? *whines*
Toldja I could be mean. *snickers* "Boys are Stupid. Throw Rocks at Them."
But then any guy who's ever dealt with women (i.e. all guys) could tell you that all women are evil. *evil grin* And fickle, can't forget that. Depends on your perspective whether this evil is a good thing or a bad thing.

John--Drow kill Wookies before breakfast. :)

Published by John on 3/04/2004 09:16:00 AM


WOOKIES RULE, DROW DROOL!

Published by Anonymous on 3/04/2004 05:10:00 AM


One more thing, Jeremy, i like the class, i like it alot.

Published by Anonymous on 3/04/2004 04:50:00 AM


First off, Caroline that was great, were gonna have so much fun.

Secondly, Jeremy, your weapon change has been considered, it will do 1d6 18-20x2, and a +2 to disarm checks.

And lastly, Larry, are u gonna be playing this thursday?

One more thing, Caroline, print out your last post and bring it to the game today, I want you to read it to the class.

And David, Im sorry man, but your character is not getting a wand of anything. And if your character would think for a second of asking a cleric of the house to make you a wand, would be the last second he drew breath. Im not trying to be mean, but if a house drow even so much as breathed wrong infront of a cleric, he would not survive long.

Published by Anonymous on 3/04/2004 02:33:00 AM


Can I petition for a weapon change?

The Bladed Gauntlets were originally an exotic 1d6 17-19x2. The errata nerfed them back to 1d6 19-20x2. The gauntlets have no special abilities. This is a waste of a feat. (Of course, I saw nothing wrong with them in the first place. They had the stats of a Scimitar, with an increased threat range for exotic.)

I would like the Gauntlets either and/or -
a. Declared a Martial weapon, since they are in no way better than a short sword with the same stats.
b. Given back an inceased threat range or multiplier more in line with an exotic weapon
c. Given some special ability.

Personally, I think (exotic) 18-20x2 with a +2 to disarm attempts would work well.

Published by Anonymous on 3/04/2004 01:16:00 AM


awww...dusty you missed the cannibal corpse concert

Published by Anonymous on 3/03/2004 05:09:00 PM


You would dare to question the necessity for a cleric of Lolth, and even stoop to question the status of Drow mothers? *ominous look* A Drow mother always condemns weakness and lauds strength in her children, and uses competition among the youngest of her children to aid her judgement in this endeavour. After she has eliminated weak children and deemed the rest potentially worthy of survival, she unleashes them on the world. The strong become ever stronger and impose their views on the world, and the others continue to suffer (as they justly deserve). Many die at the hands of the strong, but the truly weak never even surpass "natural" hazards. Clerics and Lolth herself oversee this contentious process and succor victorious strength with divine healing. Males who are too incompetant to recognize the worthiness of her healing can go entirely without it; few will live long enough to regret their rash decision. Lolth has never had mercy for those who do not recognize her power and infinite wisdom, and her cruelty to false worshippers remains unparalleled. *sneers*

Only the surface creatures, such as our ancestral elven foes, "lick the wounds" as you say. Surface mothers encourage their weak children instead of letting them die and condemn the strong as "bullies". As they are unfit mothers, we Drow always kill their unfit children easily. They grow weaker and weaker with every generation. Eventually, we will swarm over them and utterly destroy their society.

Published by Anonymous on 3/03/2004 04:43:00 PM


After carefull consideration, I am allowing both 3.0 and 3.5 rangers, the 3.0 is the main choice and the 3.5 will be a variant. If anyone desides to multiclass 3.0 ranger and another class, keep in mind thet only humans are allowed to multiclass freely, that means if u take 1 lvl of 3.0 ranger and dont take it again, u will be subject to the normal xp penelty.

You are drow, u have survived 110 + 2d6 years in the underdark. You have shown your supremisy over the weak and frail. Only lolth can take your life now.

Published by John on 3/03/2004 03:56:00 PM


ewwwww...... gross Jeremy

Published by Anonymous on 3/03/2004 01:43:00 PM


We are Drow. The strong do not need their mother following them around at all times to lick their wounds. The strong will survive, and the weak will die...

Published by Anonymous on 3/03/2004 12:42:00 PM


Dave--If you're meaning your rogue, he won't be able to heal reliably for a couple levels.

Leon--Hmm... I admit that I haven't looked at the 3.5 ranger all that closely, but it just seems a lot better to me. The two main advantages the 3.0 ranger has: no adaptation needed, and the feats at 1st level. If the feats are an issue, there's no reason why they couldn't be shifted to 1st level, since I doubt Dustin's going to allow people to frontload by taking a single level of ranger. After 1st level, the 3.5 ranger seems to win hands down. There's also a significant difference in HD and Skill Points and the way Animal Empathy works. So why not combine the classes into the best of both worlds? Now the 3.0 rogue vs. 3.5 rogue, that's a case for allowing dual progressions. *shrugs* But whatever Dustin says, goes.

Published by dave on 3/02/2004 11:02:00 PM


I can heal if I get a wand

Published by Anonymous on 3/02/2004 10:20:00 PM


I'm a bit confused here. I seem to have opened a whole can of worms by asking a completely logical question. I said nothing about NOT allowing the 3.0 ranger. Personally, I'd choose one or the other, but that's just me, there's no overriding reason not to use both, if minor modifications are made to one or the other to bring them in line with the rules the rest of the characters follow. Simply treat them as different variants. And that brings me back to my question. Since Dustin has said before that the 3.5 ranger is allowed, that implies that the feats he has as class abilities may be available to other characters. I was simply checking to determine if that was the case, as it could impact one of my backup characters.

Published by Anonymous on 3/02/2004 09:33:00 PM


Personally, I'd recommend one ranger progression, which adds the useful parts of 3.5 (feat, benefit progression etc), but doesn't conflict with 3.0. The 3.5 progression cannot be used without modification down to 3.0 (animal friendship, animal empathy, wilderness lore, etc) and the 3.0 progression is too underpowered.

If my character does die, we need to have someone else willing to play a female cleric, some male class option for healing, a cleric NPC, or a truly ridiculous amount of healing potions. Anyone else interested in playing a cleric if "bad things happen"?

Published by Anonymous on 3/02/2004 07:39:00 PM


I realy wasn't gonna nail down which ranger progression i was gonna alow, but now that the question has been posed, i am gonna open it up for discusion, would it be theisable to have both 3.0 and 3.5 exist in the same world? Depending on group consesious, i will deside what format ranger will be in.

All-- u might want to bring an extra character or 2 to the game this Thursday, Im going with Carolines idea to play test some ot the new rules. But the only way that i could think of how to intertwine that into the story was kinda tricky. You will all be going through a test of strength, and as u all know, only the strong worship lolth.

Published by Anonymous on 3/02/2004 07:27:00 PM


Jeremy--How does reducing two feats to one feat gimp your character? And the people playing rangers are using parts of 3.5 and 3.0. Weird, weird variant. What brands of HD's died, so I know what to avoid?

Wayne--I wish my no sleep was from games rather than homework. Alas, midterms have eaten my soul.

Published by dave on 3/02/2004 04:02:00 PM


hi guy's if u would like to know my address si pelfd@aol.com
waney Email me so i can send u something

Published by John on 3/02/2004 02:02:00 PM


Jeremy & Dustin--I'm not going to make it tonight. I've got the worst cold ever! I look like an extra from one of my zombie movies. Sorry.

Published by Anonymous on 3/02/2004 01:45:00 PM


Matt- I've had three 200g drives in a row self-destruct on me. If I HAD a stable HDD, I'd be using it. :)

Published by Anonymous on 3/02/2004 09:29:00 AM


Whoop-da. Hopefully this will solve things.

Published by John on 3/02/2004 09:17:00 AM


Caroline--Low quality movies? I don't know what you are talking about.

Wags--I have an old 6 gig at home that is in pretty good shape, if you want.

Published by Anonymous on 3/02/2004 08:49:00 AM


Hey, Jeremy, Dustin: Either of you have a spare HDD? Anything that is /stable/ and between 5-10 gigs would do just fine.

Published by Anonymous on 3/02/2004 03:07:00 AM


Leon - I hope not. I need the 3.0 Ranger. Otherwize my character is gimped...

Published by Dr Who on 3/02/2004 01:09:00 AM


Sleep is not an option. Only the continuation of the gaming to the point of lost of reality.

In other words, Spaced out because of no sleep. playing games that way is fun..........

Published by dave on 3/01/2004 09:30:00 PM


hi guy's it's me

Published by Anonymous on 3/01/2004 08:18:00 PM


Oh, and I'm working on my backups as suggested. One spiked chain wielder (probably another martial artist) and a pure rogue double shortsword user.

Published by Anonymous on 3/01/2004 08:13:00 PM


Hey Dustin, what I meant to ask you before getting distacted over other issues is this. Since 3.5 rangers are allowed, are we going to use the 3.5 version of Two-Weapon Fighting for all characters?

Published by Anonymous on 3/01/2004 05:52:00 PM


Sleep? Who needs sleep? Such pretty colors... *yawn, falls over in coma* Don't forget work, low-quality movies, and maybe even your wife. ^_^

Published by John on 3/01/2004 04:23:00 PM


I forgot how much of my time and energy went into that stupid game (Dungeons and Dragons)............ Now I just sleep a lot and play wookie........ :)

Published by Anonymous on 3/01/2004 02:49:00 PM


hey guys...hows it going,i havent talked to any of you for a while.

Published by Anonymous on 3/01/2004 02:39:00 PM


Dustin--Neat, flaws and stuff. Apparently it also has some damage variants if you really want some sort of weird effect. So will you come early enough that we can actually look over them before game? *snickers*

As for the wizard NPC, do you want me to lookover your NPC's spells, or just do them with input from Jeremy/Leon/John? I still think your NPC shouldn't specialize because he would lose way too much flexibility within drow society (Abj-Endure Elements and Dispel Magic; Conj-Mage Armor and Summon spells; Div-know where/what things are; Ench-Hold/Charm Person; Evoc-Darkness and dmg; Illus-Invisibility, Silence, and infinite flexibility; Necro-fun evil spells; Trans-Polymorph/Teleport). Losing a school (or two or three) changes wizardly capabilities a lot, especially when you consider Drow spell resistance. But if you're gonna specialize, I'd recommend doing something with abjur/divin/illusion/trans since spell resistance is less likely to apply to those than ench/evoc/necro spells. And he needs Spell Penetration.

Remember that argument about Sneak Attacks at CK? Apparently WotC is psychic or something.

They also added an article on level progressions for Drow. Not that we're doing that, but 'tis interesting and may help with the Drow commoner NPCs. Course the WotC stuff also disagrees with FR on what Drow actually have. Yay inconsistency?

Published by Anonymous on 3/01/2004 01:30:00 PM


I am gonna be allowing the use of flaws from unearthed arcana, all flaws and feats gaind from the flaws must meet dm approvial. Flaws are on page 92 of unearthed arcana.

Published by Anonymous on 2/29/2004 09:45:00 PM


As I have absolutely no idea which section of the SRD to check, I'll check my DMG when I get home. DMG 79 -- 1 dose : 1 weapon : 1 hit

*muses about peoples' tentative classes*
2 rangers
1 rogue (will m-c with fighter)
1 cleric
1 monk
1 martial artist (fighter or monk or the actual martial artist class?)
1 NPC wizard

Seems like a pretty balanced party so far.

Published by Anonymous on 2/29/2004 08:50:00 PM


*ponders* According to the (DMG?) rules, it's one dose per item no matter what size.

Hmn. That's not the same rules I've read, then. Maybe it was in one of the Forgotten Realms books. I seem to remember small blades (shortswords, daggers) were one dose. Larger blades cost more. Longswords cost two doses of poisons to "properly" coat. Even larger weapons (Greatswords, Greataxes, giant weapons, etc...) could take as much as four, eight, or sixteen doses to effectively coat. i just don't remember what they said about tiny weapons...

Published by Anonymous on 2/29/2004 04:53:00 PM


*ponders* According to the (DMG?) rules, it's one dose per item no matter what size. Simpler, I guess? Again, simplest is first succesful attack, although arguments could be made for it lasting through a few attacks (some limit though). Bah. Simple vs. practical... deciding when to change things can make my head hurt. And we can't forget the 5% chance of self-poisoning...

Published by Anonymous on 2/29/2004 04:27:00 PM


When you poison arrows / throwing stars / small disposable ranged blades -- is it still one dose per arrow, or do you get to poison them by the batch?

And when you poison weapons- does the poison only last till your first sucessfull attack, or can you strike multiple times with one dosage?

Published by Anonymous on 2/29/2004 12:08:00 PM


My as yet unnamed martial artist has little need of weapons or most other gear. However, he could use any of the following items:

Any items that increase Str, Dex or Con would be welcome of course (and highly unlikely, I know)
Any sort of AC bonus is critically important, as the martial artist class does not have a much AC as even monks, so Ring of Protection, Bracers of Armor, or Amulet of Natural Armor would all be useful.
Slippers of Spiderclimb would fit the concept nicely.
Boots of Striding and Springing might also be cool, if a bit expensive. A Ring of Jumping would fit better and might be eventually combined with the slippers.

Otherwise, mostly non-magical clothing, a belt pouch for any money and a pair of sais.
Possibly a potion belt as well, if we can expect to be issued any healing potions.

Published by Anonymous on 2/29/2004 11:36:00 AM


I must say, I'm not too fond of the 1/2 hp rule as it apparently is intended to work. If the intent was to represent the effects of massive damage, there are better ways to do that which don't require recalculating the threshold every time anyone takes damage. Furthermore, at higher levels the rule might as well be take only a partial action on any round after being hit for more than half your remaining hit points, since there is no gradiation between an 80 hp character taking 39 hp and being safe and taking 40 hp and getting only a partial action unless he rolls a 20. The saving throw is utterly unneccessary in most situations as it will most often be either trivial or unmakeable.

Basing the save on damage taken over the threshold is a better idea, for example DC= 15 + damage over threshold. (only an example 10 or 20 might be better numbers, depending on how difficult the save is intended to be)

The threshold itself is a matter of concern. A fixed threshold is simpler to use. I suggest perhaps half maximum hp if you want a threshold tailored to each character and saves to be more uncommon at higher levels. For more common saves, a smaller ammount could be used.

Published by Anonymous on 2/28/2004 11:52:00 AM


Poison? Only the weak and unfit are harmed by the touch of Lolth. And they deserve whatever fate she gives them... (Whee Nietzche and Hobbes)

Races of Faerun p.160
Drow Sleep Poison: Injury DC 13; Initial: Unconscious for 1 minute; Secondary: Unconscious for 2d4 hours
75gp a dose

Wild Dwarf Knockout Poison: Injury DC 15; Initial: Slowed for 5 rounds; Secondary: Unconscious for 1 minute.
150 gp a dose

The cheapest poisons in the DMG 80 (and S&S 25) are between 90 and 250 a dose. Althought the drow sleep poison doesn't really correspond with the DMG/S&S effects, there are enough different kinds to make Cerissa happy. If you want more variety, feel free to search through more books or use the price/DC/effect scale to create intermediate potions with better, yet still affordable effects. Unless there is an official poison list yet? *looks toward Dustin*

Published by Anonymous on 2/27/2004 09:04:00 PM


Good. I was hoping there was a cheap Drow poison, since it seems ALL the drow coat damned near everything with it...

Published by Anonymous on 2/27/2004 06:35:00 PM


Jeremy--You forgot crunchy. :) "Do not mess with the affairs of dragons, for you are crunchy and taste good with ketchup."

Dustin--Sounds good. I'll email you my equip request list at some point (Wednesday, at worst *twitches at schedule*), but it's close to the same as before. It'll be modified by that list of poison effects and prices, but I expect everyone else's list will change too. Oh, and there's a cheap drow sleep poison in one of the FR books (maybe Lords of Darkness or Races of Faerun?). 75gp per dose, Fort DC 13-15ish.

Published by Anonymous on 2/27/2004 04:02:00 PM


Skill focus now adds a +3, knolege monster and local are class skills for all classes.

Caroling- bovd is a highly prized and protected book, only the highest ranking clericks of a house are aloud to read it, sry no spells from it yet.

Published by Anonymous on 2/27/2004 03:39:00 PM


If "realism" is a concern, we can keep it a rule that everyone stays at their 1st-level Hit Points. And you roll for it. No "instant max."

I shoot you in the chest with a crossbow bolt, you're probably going to die. I cleave into you with a greataxe, you're probably going to die. Giant hits you with a boulder, you're probably going to die. The wizard fills the hallway with magical fire, you're probably going to die.

Humans are sqwishy. This is accurate. :)

Published by Anonymous on 2/27/2004 03:28:00 PM


5th-level Wizard fireball=average 15hp or 7hp; max 30 or 15. When that gets repeated... bad things will happen. If standardly built, my last wizard would have been doing 20d6 7th level fireballs, and there's no way people would pass fort DCs in the 60s. *twitch* DCs and Hitpoints do not correspond, and they're not supposed to. Why can't we just go with the 50 pt massive dmg: fort save or die roll? Or just accept that D&D lacks realism and that the "stun/partial action" effect is included with less HP?

Published by Anonymous on 2/27/2004 01:50:00 PM


Caroline- I ust got clarification on the mechanics of the "half hp save" last night. Aparently, it's progressive. (10HP, takes 6 pts. Over half / Fort Save = 6. Now HP 4, takes 3 more damage. Save again.)

This is why the "Half HP" save is going to fail.

At lower levels, the rolls are going to be very frequent- basically just a nuisance. The average DC will be less than 10. Every level we go up (as damage increases) the save will become progressively harder, until the character is fucked every single time he's hit in combat.

I predict this to result in nearly impossible DCs by level 5. At which point a single wizard with two fireballs memorized and a decent damage roll would be an unstoppable TPK.

Published by Anonymous on 2/26/2004 05:59:00 PM


Another option is kicking it up to a +4 bonus. Although the change would negate Combat Casting, that's a pretty useless feat too. I like the bonus ranks option *muses* but that's partly because this character's aimed towards the Divine Oracle PrC (DoF), which requires Skill Focus and a minimum skill rank level.

Published by Anonymous on 2/26/2004 05:56:00 PM


I'm with Caroline on altering Skill Focus. This is a common rule in many other D20 games, why it wasn't made official in 3.5 is beyond me. (edit. After checking the 3.5 rulebook it was. no wonder it was beyond me)
As it stands, Skill Focus is even more useless than Endurance or Toughness since pretty much any skill you might wish to take has been covered by one of those +2/+2 feats by now. Another option I've seen in house rules and other d20 rulesets make it +1 (or even +2) ranks in the skill. These ranks can exeed the normal maximum ranks for your character level in most examples I've seen.

Published by Anonymous on 2/26/2004 03:36:00 PM


I like pie

Dustin--Some of that "males don't speak" stuff will have to be discarded to allow party communication and prevent player boredom. The superior attitude will still remain. ^_^
  • Can we playtest a battle with that partial action rule before it becomes standard?
  • Is Knowledge: Monsters a class skill?
  • Can Cerissa use spells from the BoVD? There's a nolight cantrip that would be useful, even if you want to restrict other spells.
  • You added the druidic spell "Last Breath" to the divine spell list of other classes (Cleric, Ranger, maybe Blackguard), right? Like True Res, it doesn't cause any level loss (or -1 Con if 1st level).
  • And while you're adding house rules, make the Skill Focus feat add 3 to a skill check? That balances it out with the huge number of feats (Alertness, etc) that add 2 to two different skills.

All--Think carefully before creating a character who only worships Lolth in public. There will be consequences with spell effects, not just character interaction.

From what I've been reading, drow fight a great deal within themselves, but tend to unite against a common enemy. Standard dysfunctional family tactics, let alone evil party tactics. We're not likely to kill eachother offhand unless 1. we can get away with it w/o penalties from the rest of the party/drow society 2. we don't (really) need that person to help against an immediate/future threat.

Published by Anonymous on 2/26/2004 02:34:00 PM


I'm gonna' make a character just like Mr. Stabby! He's my hero...

http://www.weebls-stuff.com/toons/11/
http://www.weebls-stuff.com/toons/12/
http://www.weebls-stuff.com/toons/18/

Published by Anonymous on 2/26/2004 01:22:00 PM


Drow racial feats (Forgotten Realms, Races of Faerun)
These are additional feats that drow chars can take; they don't get them automatically.
Arachnid Rider [RoF] +2 racial bonus on Handle Animal and Ride checks for arachnids. Can use Handle Animal on monstrous spiders smaller than Huge.
Deepening Darkness [RoF] (Pre-req: Darknesssp-like) Can cast Darkness 2 more times a day. Darkness is treated as Deeper Darkness for dispelling (Daylight) purposes. All other effects the same.
Highborn Drow [RoF] (Flavor implies noble only. Pre-req: Drow, base Will Save +2) Gain sp-like 1/day Detect Good, Detect Magic, Levitate. Caster level = Character level.
Improved Levitation [RoF] (Pre-req: Levitate sp-like) If can levitate for more than 10 min/day, can divide levitate into 10-min chunks of time.
Lolth's Blessing [RoF] (Pre-req: Drow, Wis 15, deity Lolth, cast 3rd-lvl divine spells) Gain sp-like 1/day Clairaudience/Clairvoyance, Discern Lies, Dispel Magic, Suggestion. Caster level = Character level.

Regional Feat
According to FR's regional feat system, Drow who take a preferred class (cleric, fighter, rogue, wizard) at 1st level can have a free regional feat. Dustin? Otherwise, these feats are added to the normal drow feat list.
Blooded [FR Corebook] +2 Initiative, Spot
Daylight Adaption [FRc] no lightblindness
Highborn Drow [RoF] see above
Stealthy [FRc] +2 Hide, Move Silently
Survivor [FRc] +1 Fortitude, +2 Wilderness Lore

Published by Anonymous on 2/26/2004 12:37:00 PM


Drow racial mods (PHB, Forgotten Realms Corebook, Races of Faerun, & Dustin)
Since Drow are a variant of normal elves, a lot of this is PHB Elf stuff.
Stat Mods: -2 Con, +2 Dex, Int, Ch
Size and Movement: Medium, base speed 30 ft
Sleep: 4-hour trance, immunity to magic sleep and similar effects
Spell Resistance: 11+Character level
Will-Saves: +2 bonus to will-saves against all spells and spell-likes (Faith and Pantheons says stacks with normal elven Enchantment bonus, Dustin says no)
Spell-likes: (1/day as sorceror of character level; Dustin--rules say arcane spell failure applies, overrule for flavor?) Dancing Lights, Darkness, Fairie Fire
Nobles: Necklace with drow house insignia which will probably add another spell-like ability (levitation, divisible into round-length increments?)
Vision: Darkvision 120 ft and Infrared 30 ft
Light-blindness: Bright light (sunlight, Daylight, etc; not normal torches, candles, faerie fire) blinds for one rnd, -1 circumstance to all attacks, saves, checks while in bright light.
Keen Senses: +2 racial bonus on Listen, Search, Spot; Automatic search for secret doors as Elves.
Racial Weapon Proficiencies: Either longsword or rapier; all crossbows (not longbow, shortbow)
Racial Automatic lLanguages: Elven, Common, Undercommon, Drow Sign Language; Bonus Languages include Abyssal, Dwarven, Draconic, Goblin, Orc, Terran.
Favored Class: Wizard (male); Cleric (female)
Drow have +2 ECL, so our characters have first level skills, BAB, etc; but 3rd lvl gold.

Published by John on 2/26/2004 09:56:00 AM


Dustin & Jeremy--Come to the island and peruse Casa De Trog.

Published by Anonymous on 2/26/2004 09:35:00 AM


yay!!!!! i passed my liscence test!!!!

Published by Anonymous on 2/26/2004 02:14:00 AM


All-- What follows is a list of ground rules for the game, some are house rules and some are new

1. If you take damage = to half your hitpoints,you must succeed at a fort save or have a partial action the next round. The DC of the save is = to the damage taken
2. You will not be dead until you reach negative your con in hitpoints, the other players have 1 round to revive or stabilize you.
3. No resurrection is possible, if you die, you stay dead.
4. No good alingments
5. No druids, barbarians, sorcrores, or palidins
6. This is a Lolth worshiping City.
7. Ring of protection adds to both your AC and saves
8. No male clerics
9. Your all from the same house, the house name is Esad'LarAmier ( one word )
10. Bows aren't available for underground use, u wont be issued one if u are expected to stay in the underdark.


There are 3 rules in drow life.
1. Always obey and respect someone of a higher station.
2. Eereyone is an enemy
3. Everyone is expendable

The city your are from is Zierieth
There are 53 houses in the city, the party is from the 10th house.

The Matron mothers of the top 8 houses form the ruling body of the city, and the the matron mother of the first house has final say of the rulership

The first 11 houses are
1. Arachnis
2. Temp'Risus
3. Netheralis
4. Mac'za'crist
5. Draktel
6. Nachal'nalsat
7. Ki'mant
8. Ragna'cristilus
9. Baernesilius
10. Esad'larAmier
11. Drak'nar'sad

There are 3 schools in the city, The first house controls the schools
The fighter Schools is called Melle'Magtheir
The Wizard school is called Sorceree
The Cleric school Is called Arch'Tilinithe

This is a very Female dominated society, males never speak to a female unless they are spoken to.
Females are never addressed by males with their given name, always by their title.

There are going to be 3 nobles in the party, everyone else will be a house drow.
To be a noble means you are a son or a daughter of the matron mother of your house, or you were a noble of a house that your current house destroyed and were assimilated into the house, amd your last name is your house name.

You will be issued all of ur starting equipment by your house, post a list for aprovial, you have third lvl starting gold.

Some of 3.5 is usable, only apon DM aprovial.

Legend says that the drow were bless along time ago by Lolth with immortality, no drow in recollection has died of natural causes.

Caroline-- can u post the abilitys of the drow, the racial modifers and the racial abilitys of both nobles and house drow please, i didn't write them down.

If You have any questions, dont hesitate to ask.

Published by John on 2/25/2004 05:43:00 PM


You guys still suck :-P

Published by Anonymous on 2/25/2004 03:19:00 PM


Leon--Probably won't make it to game this week. Exam and paper and project, oh my.

Published by Dr Who on 2/25/2004 03:03:00 PM


dusty- looking at 3.5. i think i'm going with that. on my list drop the long sword and replace with a short sword. Everything else stays the same.

Published by Dr Who on 2/25/2004 02:22:00 PM


Hail,all

Dusty-Going ranger to start out of 3.0. Fits the background story more. My character "Vahn Toril" needs the followong equipment (All masterwork)

Leather Armor
Longsword
Shortsword
Longbow

belt with 4 pouches, each pouch containing a cure light potion.

i'll have more when all this is cleared with the DM *smiles with hope*

Published by John on 2/25/2004 01:23:00 PM


You guys suck.......... no one is posting