Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 2/27/2004 01:50:00 PM


Caroline- I ust got clarification on the mechanics of the "half hp save" last night. Aparently, it's progressive. (10HP, takes 6 pts. Over half / Fort Save = 6. Now HP 4, takes 3 more damage. Save again.)

This is why the "Half HP" save is going to fail.

At lower levels, the rolls are going to be very frequent- basically just a nuisance. The average DC will be less than 10. Every level we go up (as damage increases) the save will become progressively harder, until the character is fucked every single time he's hit in combat.

I predict this to result in nearly impossible DCs by level 5. At which point a single wizard with two fireballs memorized and a decent damage roll would be an unstoppable TPK.