Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 3/01/2004 02:39:00 PM


Dustin--Neat, flaws and stuff. Apparently it also has some damage variants if you really want some sort of weird effect. So will you come early enough that we can actually look over them before game? *snickers*

As for the wizard NPC, do you want me to lookover your NPC's spells, or just do them with input from Jeremy/Leon/John? I still think your NPC shouldn't specialize because he would lose way too much flexibility within drow society (Abj-Endure Elements and Dispel Magic; Conj-Mage Armor and Summon spells; Div-know where/what things are; Ench-Hold/Charm Person; Evoc-Darkness and dmg; Illus-Invisibility, Silence, and infinite flexibility; Necro-fun evil spells; Trans-Polymorph/Teleport). Losing a school (or two or three) changes wizardly capabilities a lot, especially when you consider Drow spell resistance. But if you're gonna specialize, I'd recommend doing something with abjur/divin/illusion/trans since spell resistance is less likely to apply to those than ench/evoc/necro spells. And he needs Spell Penetration.

Remember that argument about Sneak Attacks at CK? Apparently WotC is psychic or something.

They also added an article on level progressions for Drow. Not that we're doing that, but 'tis interesting and may help with the Drow commoner NPCs. Course the WotC stuff also disagrees with FR on what Drow actually have. Yay inconsistency?