Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 4/22/2003 12:57:00 AM


All - I want to thank JG, JS, and CD for their help in selecting, then creating, the base out lines for the game I will be running. It wil be DnD. It is set in a world with two basic religious factions, think the reformation (catholics vs protestants). There is of course a third faction that is officially unallied with either side that follows the father of the other two factions' gods.
All core classes will be allowed, including psions and psycic warriors, with one modification. Palidans will be more cleric-like, as in there can actually be a CE Paladin. Good paladins sense evil, turn/destroy undead, and heal with their hands. Evil paladins sense good, rebuke/control undead, and injure w/ their hands. Neutral paladins choose one or the other at the beginining of the game. Both CN clerics and paladins will roll to see if they channel pos or neg energy at each level. Clerics pick two any two domains, but I will review them to see if they fit your faction and concept.
PC's will be from either the Tribes (follow Yaw, the father) or the Papals (follow Tos, sibling of Tus, god of the Refors) Tribe members look at what Yaw has said from many prospectives. Papals are all about tradition and are legalistic about what Yaw and Tos have said. Refors are about the now and what fits is and take a symbolic approch to what Yaw and Tus have said.
Oh yeah, four final things:
1) Make 2nd level characters.
2) Any alignment goes, only fanatics will hunt opposing alignments.
3) Arcane or psionic character are rarely fanatical, as opposed to Monks, Paladins, and Clerics.
4) If you character is broken then Yaw will break them further, and not the good way.
Questions and requests?