Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 4/07/2004 02:09:00 PM


Larry- Leons.

Ask Jeremy how much fun it is to be either too high or too low a level to find groups to "adventure" with.

Indeed. A critcal flaw in the Final Fantasy Online system. Parties are REQUIRED beyond level 10 or so (if you want any hope at all of actually getting anywhere.) Except the way the XP system is laid out, all characters receive a percentage of the XP total based on the level of the HIGHEST player. (Not a party average.)

A L2 Black Mage (ranged offensive spells) and his L6 Fighter buddy team up on an enemy, they'll get a little less than half the HP as if both characters were L6.

In addition, if ANY member of the party is more than 2 levels from the "party average" the entire party suffers severe XP penalties. (A "level 10" party can consist of L8-L12 characters- +/- 2, and be an efficient fighting machine. The second that L12 characters levels to L13, XP begins to suck again, until the L8 character catches up...)

This was done to prevent a 70th level White Mage from "power-leveling" a new character by powerboosting it with defensive/healing spells, and letting them go buck-wild on creatures far higher than they should be able to solo. (However, this still doesn't work, because the 70th level White Mage can STILL assist the noob- by following them around UNGROUPED and casting the same spells. It's stupid...)


That still doesn't change the fact that my SWG character has progressed as far as it can, and the only way to "continue" with the character is ripping it back to Noobie-level and starting over.