Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 4/07/2004 03:48:00 PM


I understand that there's a game balance problem between high-level and low-level characters. However, removing the level advancement system after a certain point does not fix this problem.

The problem of high-level characters helping or not helping newbies is a matter of player attitudes, not a problem with game mechanics.

The main solution I can think of is difficulty zones or levels. If a new character goes to a high level or a difficult place, they get killed. If a medium or high level character goes there, they get XP.