Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 10/11/2003 09:07:00 PM


Some initial info about the Deadlands campaign.

It's set in 1877, but a very different 1877 from our world.

Here's what everyone knows, more or less.

At the height of the Confederate invasion of Pennsylvania in 1863, something very strange happened at the battle of Gettysburg. What exactly, nobody knows, but rumor speaks of dead soldiers rising to fight again, often against their former companions. Whatever actually happened that day, both armies were decimated and unable to continue fighting. Although there have been large campaigns fought since, for the most part a strange armistice of sorts has settled in by default. Open warfare has been largely replaced by skirmishes and raids. After seventeen years, both sides are weary of war, but unwilling to concede defeat.

With the white men distracted, two Indian nations have been able to assert their independence, the Sioux Nations in the Dakotas and the Coyote Confederation in Oklahoma. Further west, the Mormons of Desseret are an independent nation in all but name. Technically part of the Union, they follow the laws of the land only when it suits them to do so. California was nearly destroyed in the Great Quake, it's coastline shattered into a maze of twisted waterways disputed by Union and Confederate forces as well as Mexican.

All over the west, rumors of strange beasts abound. From giant burrowing worms in the Mohave desert, to undead gunslingers, to vampires and werewolves, all the beasts of legend and many never before imagined now seem to walk the earth.

To fight these beasts, men have turned to science to develop new and more deadly weaponry. Mad scientists turn out everything from steam powered gatlings and mechanical mules to miracle healing elixirs and Aether blasters.

Rumors abound of men armed with mystical powers of their own as well. Best known are the Blessed, who call upon the power of God to protect, to heal and to smite the wicked. But beware, for many have turned to strange, appocalyptic cults and declare all outsiders to be wicked. Indian shamans as well are widely believed to call upon the spirits to aid them and their followers. Less well known are the deadly hucksters, masters of the arcane lore hidden in Hoyle's Book of Games.

More posts to follow explaining your start point and some of the local situation.

Also, more on the types of characters available.