Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 6/27/2004 12:30:00 AM


Dustin--A few game suggestions:

*Pretend that cleric was a bunch of levels lower. Change her to an instructor or a high-ranking student or something. It doesn't make all that much sense for a cleric of that high level to be coming after us anyhow...
*If you do want to have people scrying on us, we technically get checks to notice (that something's weird, pretty much). They're straight Intelligence checks unless we have ranks in Scry, so you can roll them for us and let us know ifwhen we actually notice anything.

Jeremy, John, Dustin--I've got temporary copies of Castle in the Sky and Kiki's Delivery Service, if you're interested in either or both of those for Tuesday.

BESM 2nd ed pdf (Some typos, but the basic content seems to be there, sans illustrations)

Jeremy--Could we standardize on a weapon mod system, even if only for Heavy Weapons for me? With the following system, the two Heavy Weapons listed (Machine Gun: 15pts, 1a, 1d. Rocket Launcher: 30 pts, 2a, 3d) work.

Discard the "Limited Shots" disability, but keep the "Slow" disability to avoid brokenness.
Starting damage = 15 pts
Ability = -15 pts
Disability = +15 pts

Still not sure how to make any mod system work with melee weapons... *shrugs* Not too important to me, at the moment.