Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Dunesmuggler on 3/14/2008 09:31:00 PM


How long are we gonna be playing this game and what alignments can we be?

I can make up a deity too right? Or something else that I follow?

I was thinking of making a Cleric who would eventually be a Mystic Theurge... who sort of worships the Cosmos... sorta a hippy type maybe.

Published by John on 3/14/2008 01:10:00 PM


Sorry no non-core stuff. That is the only way I'll keep some people from asking me for goofy shit all the time.

Published by Jeremy on 3/14/2008 07:34:00 AM


The end of times? That must explain the South American Gnome sightings!

Published by Dunesmuggler on 3/13/2008 03:21:00 PM


*Blinks*
I..... I could..... I could read a sentence that Farva wrote....



Published by Farva on 3/12/2008 11:13:00 PM


see was not me asking for noncore shit..

Published by Bubbles on 3/12/2008 12:25:00 PM


Yep I was talking about one huge freaking ax. I've decided to go with Paladin/Scout for the gestout game, wanted to do Warlock/Pally, but warlocks have to be evil or chaotic :(

Still no clue what I'm playing for the other game.

Published by Dustin on 3/12/2008 11:14:00 AM


John, if i can get permission to get a non-core rule book feat at second level, then im gonna play a fighter. If I cant get permission, then I'm going play a mage or healer.

Heres the feat,
Oversized Two-Weapon Fighting [Complete Adventurer]
You are adept at wielding larger than normal weapons in your off hand.
Prerequisite: Str 13, Two-Weapon Fighting.
Benefit: When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand

Published by Jeremy on 3/11/2008 05:49:00 PM


Scott: A double-weapon, like a quarterstaff, can either be used as a two-handed thwacking stick for 1.5x Str or it is treated like a if wielding a one-handed weapon and a light weapon- all the two-weapon penalties, 1x / .5x Str.

And I'm playing a Dwarf.
A muthafuckin' pirate Dwarf.



(Yarr!)

What will eventually be a multi-classed Darf Sorcerer/Rogue/Fighter dealyo. Maybe.
First level will be Sorcerer, though. Why sorcerer? Because it'd take four levels of Ranger to get me a farkin' parrot, that's why! (And Druid doesn't make a damn bit of sense.)

Sorcerer could give me some sweet spells for a pirate, though. Animate Rope? Alarm? Detect Secret Doors? Obscuring Mist? Identify? Unseen Servant? Damn first level was an awesome level. Why does 2nd have to suck so hard? I'm going to need a ring of Wizardry. Or two.)

Edit: Wait... shit. Sorcerers are all about Charisma and I'm dog ugly.
Like... CHA 5. You wanna' fight about it? Shit... I don't wanna' be pretty! And druids don't make any sense! Grr...

I guess it's going to have to be a Wizard, then. 0 and 1st level scrolls are cheap as piss to make. Maybe I can just stock up on 'em and get the same effect as my Sorcerer levels? (Though just lookin' angry at the mainsail and having it rig itself was pretty cool.)

Yeah, I know John is the DM. I know we're playing old modules. I know I'm going to spend 90% of my time in a cave or a sewer. I'm farkin' cave pirate alright? Don't make me stick this hook in your eye.


Bubs: Are you still trying to wield an oversized two-handed axe in each hand? Or just one friggin' 'uge axe?

The one friggin' 'uge, yes. A two-handed weapon made larger is still considered a two-handed weapon. You'd have to start with a one handed M battleaxe (1d8) sized up to a L battleaxe (1d10). Or a Dwarven axe with the feat.

(Actually, hell... using the sizing rules you could wield a "halfling sized" greataxe (1d10) one handed, then scale it to a medium greataxe (1d12) just fine, since it started as a one-handed weapon. Meh. )

I still don't think that would work in the off-hand, though, because of that last line in MG. Though something like a Large Dwarven Axe in the main hand, and a normal Dwarven Axe in the off-hand would still work with those feats.

Unless you got something else? I swear I've seen like three different versions of this same feat in different printings.

Monkey Grip [Complete Warrior]
You are able to use a larger weapon that other people your size.
Prerequisite: BA +1
Benefit: You can use melee weapons one size category larger than you are with a -2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handed weapon. You can wield a larger light weapon as a light weapon, or a larger two-handed weapon in two hands. You cannot wield a larger weapon in our off hand, and you cannot use this feat with double weapons.


Oversized Two-Weapon Fighting [Complete Adventurer]
You are adept at wielding larger than normal weapons in your off hand.
Prerequisite: Str 13, Two-Weapon Fighting.
Benefit: When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand

Published by Dunesmuggler on 3/11/2008 01:27:00 PM


If we are talking about rules I have a question...

If you use a dual weapon do you use the 1 1/2 times strength bonus applied to the damage of each side of it? Just made sense to me that you would since it is a two handed weapon that you use each end of. I can't find any rules on it though, so let me know!

Also answer my earlier questions!

Published by Bubbles on 3/11/2008 09:50:00 AM


I was reading Monkey Grip and its says you can use it for larger 2h weapons, but not your offhand(Without Oversive 2W Fighting) or double weapons. Checked the SRD, but wasn't able to
find any thing about monkey grip.

Published by John on 3/10/2008 10:24:00 AM





So are we still getting together tonight for D and D? I'm planning on being there, so be ready for some ass kicking Monk goodness!

Published by Dunesmuggler on 3/08/2008 10:07:00 PM



So what are all you guys making for the D&D game?

Published by Jeremy on 3/08/2008 09:35:00 AM


I jus' need to know starting gold and I'd be good to go.
Max for the class or roll for it?

Published by Jeremy on 3/08/2008 09:28:00 AM


Vote now....

Umn...
Umn.........

Uh...


The ballot was confusing!

Published by Dunesmuggler on 3/07/2008 10:45:00 PM





So... some background on the game John?

Setting?
Alignments allowed?
Anything else we should keep in mind?

Published by Farva on 3/07/2008 09:10:00 PM



some thing cool

Published by Farva on 3/07/2008 09:06:00 PM


im up for it and way allway me?

Published by Dunesmuggler on 3/07/2008 02:05:00 PM



Sounds fine to me. I'll take a look at what I wanna play then.
Maybe a fighter or cleric type.

Published by John on 3/07/2008 10:18:00 AM



So not to be lame but I've been watching all of the Gygax tributes. This has sort of inspired me to run a "classic" game of D and D. We will be using 3.5 rules, but I'm going to dust off some moldy oldies to toss you guys into. So in two weeks instead of my Cthulu game we will be playing (of course if you guys want to) a D and D game.

1st level characters. All races/classes/feats and skills from ONLY the 3.5 PHB. Don't even bother asking about any weird items or classes from other books because the answer is no (Farve!). Of course this is only if you guys want to do another D and D game.

Vote now....

Farve?
Dustin?
Jeremy?
Bubbles?
Scott?

Published by John on 3/07/2008 09:49:00 AM


Hey guys I just wanted to drop a quick note here. Jennifer has jury duty today and I have a ton of stuff to get done again! Only this time it isn't fun internet stuff, but actual work at the house (damn it!). So I'm not going to make it again this week. I'll see you guys on Monday.

-John