Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 3/20/2003 01:14:00 AM


JF--Since your objections to the drake mission stems from being a druid...
IC--
::Invokes Inspire Courage by playing a martial song about killing dragons for glory and honor... and magical treasure. also "Fascinates" JF's char to prevent him from ignoring the message. After the music (and the inspire courage) stops, talks specifically to JF's char:: Nature is cruel; since drakes are part of nature, they will die eventually. We're just... hastening the natural process a little. As people, we too are part of the cycle of nature, generally acting as predators. Why not continue fulfilling our predatorial role? Also, you could to use the rest of the drakes' bodies for some other purpose, thus recycling their bodies and preserving the balance of nature. *honestly and persuasively* (If only I was two levels higher, that would be a "suggestion" instead of a thoughtful request)

We'd give them a fair chance, after all; I doubt they'd lay down and just let us slaughter them. We'd try to pick older ones who were nearing the end of their time, and to leave the younger ones alone. *lying through the skin of her teeth* Come on, it'll be an adventure!

JS--How big is the island anyhow?

JG--Depending on whether her gentle persuasion worked on the Druid ;-)
IC--
::peers at map, looking at various terrain features::
Your plan sounds good in general, but I have a few suggestions. We should either camp here ::points at a small stream:: or else be sure to bring lots of water/alcohol. We should probably make a full circular wall as well, bracing it appropriately. It doesn't have to be that big, if it's just the seven of us. Depending on the time and expense, we could make a moat of oil and set it alight. We don't know if the creatures on that island can fly or tunnel, so defense against that should be considered as well. Do you or Azimir have any spells that would alert us about creatures passing nearby?