Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 3/19/2003 07:50:00 PM


JF- You're still a Druid. You're just no longer an Elf. You're Harder. Faster. Better. Stronger. ;) As for the Colossal Wild Shape thing, at least with the Dragon feat, it expressly states that your max Dragon size is limited to your Animal size. The Colossal feat gives you the size as an Animal, so the Dragon feat would be based on it.

As for Elementals, yes, you gain ALL the special abilities and subtypes of the elemental. The only real limitation is that the Elemental Wild Shape is limited to a max size of, I think, Large.

Which also answers my question right there- I was about to ask what the problem is with the Drake mission. Forgot about the Druid thing.

Shatz- How far is the island from the mainland? I'm wondering how feasable it is to travel back and forth daily, or if we'll need to set base-camp on the island itself.


The boat thing was just a joke. Unless we all decide to become pirates, (arrgh!) then stealing a boat isn't going to do us any good.

The Drake mission would be my #1 choice- but I'd prefer not to leave people behind. Heading back to the sewers doesn't impress me. Which leaves the island. Good place to rake up some cash.

In Character:
::Flags down the barmaid and orders another bottle of Elven Wine for the table and a pony-keg of the cheapest, most watered-down mead on the menu for the "halfbloods" before turning back to the map in the center of the table....::

I say we take the island. I'm talkin' full sortie. We might have to pull from personal cash here, but I say we stock up on the critical supplies- healing, definately, to help take the load off our friend with the shrunken head here.

We should be able to do this in three small boats. I'm sure we can find some hands in this city who'll put in a day's work for a handful of copper. One boat worth of us. One boat worth of workers. One boat worth of supplies. Heavy rope, shovels, picks, lanterns, torches, and lots of spears. It's a small expense compared to what we look to make if we do some real damage to this island.

::Taps the map:: I say we set up camp here, and spend the best part of the first day digging in. With the pesant help, we should be able to at least set up a serviceable defensive position. Trench here, building this area up into a wall, and lash the spears in place. We've got a half-circle defensive wall around the camp where nothing is going to get in without a world of hurt. A few simple raised observation platforms here and here.

From there, we can keep moving out, and covering more territory till everything on that island is gone. Anything that is too big to handle outright, we hit with everything we've got, and move back into a defensive position until it falls, or it drives us back into the sea!

::Leans back and takes a sip of his wine, looking to the others for comment.::