Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 3/16/2003 04:18:00 PM


Number of attacks, not a problem. Monks extra attacks add one attack each increment. Fighting with more hands does not increase that. However, extra attack is added to already existing attacks, so no attacks are lost. Remember that base attack bonus from hit dice is not counted towards monk progression, you are a multiclassed character. Increasing damage of claws is a bit more problematic. Allowing it to increase at first level gives you the benefits of a larger size without the penalties, but may still be a viable solution. I'd prefer allowing your natural weapons to gain the normal damage progression of your unarmed attacks. Note that if fighting creatures that require bludgeoning weapons for full damage, you can use the normal monk number of attacks and damage to strike with feet, elbows, knees etc.