Wooster Gaming Club

and the rest of John's Assmonkey Puppets

Published by Anonymous on 3/19/2003 02:50:00 PM


JF - The rules for elemental shift are special rules outside of the base rules of Wild Shape as clerified in MoW, this is why at the beginning of Elemental shifting the number of times that one can shift into an element is limited. I still believe that the ability to shift into something more than an animal beast etc is a virtual feat as much as the ranger's two weapon fighting and the monk's unarmed strike.

CD - Have you seen Children of Dune? There will be no nature draining there! It'll just die naturally. But seriously thinking about a monk prestiege class here. THough finding desert worms might be hard. Oh, you can actually get a dragon mount...even pre-epic according to Defender's of the Faith.

JS - 1 and 4 sound cool. Would take 3 if I could find some fire resistance potions/scrolls to use. Burn baby burn! Oh at at some point my evil char would like to encounter his divine ancestor/deity so he can get a prestiege class that needs that special.